![]() This ensures that the Bard can take damage, find a decent amount of loot, and will have lower price availability earlier on for purchasing the treasure map at the Houton store. These are all purchased items, which is also why I focus on maximizing Charisma after Luck because shop prices drop significantly with maximized Charisma.Īs for stat selection, I would recommend heavily investing in luck for the early game, I start with +10 Constitution, +10 Luck, and +10 Charisma. Personally, I choose to maximize at least Luck first because I want the highest loot drop rates from the earliest point in the game to maximize monetary gains over everything else in order to afford the various treasure maps that unlock hidden locations. more points into Constitution earlier grants a deeper health pool. It could be argued that either Constitution or Rhythm should be maximized for player benefits, i.e. The goal for the first third of the game is to raise Luck to +17 first, then Charisma to +17 after which the player can raise whatever stats they wish to focus on. Objectively, the goal is to raise all stats to a minimum of +17 since the strongest charms grant a +3 bonus to their associated character stat granting the player the maximum of +20. combat strength over building dexterity or rhythm. Some combat may be challenging if you aren't leveled up high enough.ĭifficult means that the character is going to have to make some choices between developing strengths and weaknesses, i.e. Changing the Difficulty settings between Easy, Normal, and Hard will change the available pool of starting stat points that the player has to build up from.Įssentially, easy just means the Bard is never really weak and can become overpowered much earlier. ![]()
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